

Not that using two joysticks at once, especially the 2600's joysticks, isn't without its own issues. The later superior port of Stargate ( Defender II), which used both joysticks for the controls, showed that this was inexcusable. The player has to go off-screen to use hyperspace or the Smart Bomb. Defender had horrible flicker, blocky cityscape graphics, and a game-breaking invisibility glitch when you fire.Not only is the player limited to building a single base, but the also, the save data takes up the entire space, preventing the player from saving data from another game without deleting it. The main problem, however, is the fact that the CD32 only has 1 KB of memory available for save data. note It's possible to plug a mouse into the console, though. X-COM: UFO Defense, partially because of using a joypad to control it.It features loads of faulty collision detection and Fake Difficulty but lacks music as well as the Password Save feature the arcade version had. Total Carnage is a sluggish, under-animated bastardization of what was an enjoyably fast-paced Arcade Game.The CD32 version is a straight copy of the Amiga version and shares all of its faults (including playing either the music only or sound effects without music, a common quirk of desktop Amiga games), not even using two buttons on the CD32's six-button controller. It cut out half of the stages and butchered the control scheme to fit on a single-button joystick and had barely-altered graphics which, in some ways, actually look worse than the vibrant NES original. Battletoads was released in 1994, two years after an Amiga version was announced.
